Future Ruins
As my design already explored the idea of a future ruin conceptually, I first applied the feedback given to me for my Urban Mutations submission, this being in summary;

My proposal being too sculptural and not architectural enough
Not providing: scale, location on plot (essentially not providing orthos)

Hence I needed to make my proposal more architectural by introducing interactive elements and by providing what was missing. I also decided to change the design of my proposal by having its form imitate a natural form (e.g rocks, trees, etc) and by doing so, tells a story.
Proposal updates

Ideas:
Adopt tree-like form (Pillars = trunks, Roof = canopy)
- Canopy-like-roof acts as canvas for natural overgrowth to eventually imitate the              aesthetic of a canopy
- Horizontal pillars act as fallen logs and can be used for seating
- Compliments the form of the water tank and the trees
- Narrative:
        - As the ‘tree’ gets taller, more natural over growth, natural occurrences (fallen                  logs), and material deterioration occurs (Provides different spatial experience                  with opportunities for play on light based on density of ‘artificial canopy’ and                    interactivity)
        - As the ‘tree’ gets taller, more trunks are fully grown. Therefore, the shorter the                tree, the more ingrown trunks (Provides different spatial experience with                          opportunities for plays on light and view corridors)
Future Ruin
Published:

Future Ruin

Published:

Creative Fields